Sunday, June 21, 2015

Progress Report 21st June

Heya! This is GoatJesus,

previously known as BluebirdsCircle. I'm here to let you guys in on all the latest news on what's going on with the blog and our project.

Just a reminder, we've got every day in the game translated from head to toe.

(Yes, we've been finished for a while)

Getting all the translations done was the first priority. We still don't have New Game + scripts and Developer Diaries done, but that's really trivial to us at this point in time. Some things to be upfront about before people go crazy; the script has been altered to be more true to the lore of manga Fullmetal Alchemist. What does this mean?

Well, the original team Ocean X, wrote this game back in 2004. This means a lot of the lore is outdated and basically guesswork on their part. We've chosen to change certain names to be more up-to-date with what we know about Fullmetal Alchemist. For example: they mistook Father for Hohenheim, so we just changed it to what it should be (Father.) Other than that, it should be pretty dang accurate to the original version in respects to the teams artistic creativity.

I just got done cutting out each remastered sprite. They've all been upscaled and repaired to work in 720p resolution. It looks stunning! More details can be made out than ever before and pretty much all the pixelation has been smoothed out. Here's a sample of that compared to the original:

(You'll need to click HERE to see full details)

I've also made some updates on this blog's media page and on downloads. New wallpapers have been added to media, showcasing our 1080p remastered opening screenshots. As for downloads, a demo may go up fairly soon, but for now the original Chinese version can be found on that page. Progress on the remastered opening itself; it's pretty much finished. We're waiting on our composer to construct a new instrumental to be able to record an English cover of Moments. Once that's done, maybe you guys will be able to check it out.

Obviously, there's been a lot of headway on our work in the passed two years. We keep having to update the game engine to have it running on the most modern PCs. By the time we're done, we could even get this to run on browsers for easy access. Basically, this thing could run even on a potato.

When will the game be finished? Hopefully this year. We've been working on this project for nearly 5 years. It's about time.

Make sure to check out the facebook page for any spontaneous updates! 

GJ

Saturday, June 13, 2015

We're still active!

Hi everyone! I know we've seem inactive but here's the current state of the projects:

  • All the routes and stuff are translated except NG+. We gave up at this point.
  • The sprites are all cleaned up!
  • We were working on hd-fying the opening theme.
  • The CGs are all HD!
  • All our updates are in Facebook.
I hope that everyone will follow our facebook page to see some minor stuff we've done! Please do not share the stuff we have in Facebook. Cheers and thank you!

Friday, March 29, 2013

Delays and Thank Yous


by goku-no-baka
Hello everyone. I'm the Project Leader, Renasci. I would like to apologize for all the delays of the project and my long term absence. I left all of the work to Bluebird's Circle and Archeia, both of them being busy with various projects, due to my lingering illness. I would also like to apologize about the spam in my twitter. Rest assured that I have unsubscribed. Horoscopes will no longer flood your twitter notices.

I had a long talk with Archeia yesterday and with some luck we might be able to make the progress a tad faster than our current speed. We also have a new person in the team named, Yami. I'll properly introduce him once we get our foundation stable.

I also want to thank the Bluebird's Illusion Group in Deviantart for their support and our followers for your extreme patience. Going back to the blog and seeing the conversations in the cbox always bring a smile to our faces. We're definitely doing our best to get this thing done. 

Another thing I'd like to brought up is the Engine. There had been constant questions about why are we moving to a new engine. It's mostly "Aren't you guys just translating? Why are you guys making a new engine for this?"
 
The main reason is...to make the English translation possible. 

In our dev diaries and early entries, you should be able to see one of the biggest problems we were facing. The last attempt we did is that we kept getting an error message when we use the word, "Brother." The other one would be how ugly the fonts looked and how we couldn't figure out how to change the font. Many other things. There's also the issue of repacking the game. Translating visual novels and working with their engines requires an experienced programmer. 

I'm definitely not one. Archeia, who is the only one remotely close to a programmer, has little interest in learning NScripter and is interested in other fields. The question we had back then, "Should we keep working with this engine or should we just use our own?"

It didn't take long for us to agree that we should just use our own. Because we can work better with an engine we spent our life on. We don't want to keep working with NScripter and end up scrapping the project. There's very little interest in BBI from other translation groups last time we tried to hire people or translators. If we won't do it, who will?

If that isn't convincing enough, Archeia also brought up a few things that I found interesting:
  • Windows 8 is supported as long as you play in desktop mode.
  • A possibility that they can be playable on IOS and Android devices.
  • Everyone can use the engine if they want to make their own visual novels.

I know that our decision might be unclear to some people. But everyone is free to try to translate BBI. If they can do it with its current engine and fix the existing bugs, we would gladly support them. But as it stands, we would like to work with our own methods and develop something that is worth our time and effort. That's why we're working hard on the game in the first place! :)

Thank you very much for your continued support and we will definitely get this game done. We're almost there!