Friday, March 29, 2013

Delays and Thank Yous


by goku-no-baka
Hello everyone. I'm the Project Leader, Renasci. I would like to apologize for all the delays of the project and my long term absence. I left all of the work to Bluebird's Circle and Archeia, both of them being busy with various projects, due to my lingering illness. I would also like to apologize about the spam in my twitter. Rest assured that I have unsubscribed. Horoscopes will no longer flood your twitter notices.

I had a long talk with Archeia yesterday and with some luck we might be able to make the progress a tad faster than our current speed. We also have a new person in the team named, Yami. I'll properly introduce him once we get our foundation stable.

I also want to thank the Bluebird's Illusion Group in Deviantart for their support and our followers for your extreme patience. Going back to the blog and seeing the conversations in the cbox always bring a smile to our faces. We're definitely doing our best to get this thing done. 

Another thing I'd like to brought up is the Engine. There had been constant questions about why are we moving to a new engine. It's mostly "Aren't you guys just translating? Why are you guys making a new engine for this?"
 
The main reason is...to make the English translation possible. 

In our dev diaries and early entries, you should be able to see one of the biggest problems we were facing. The last attempt we did is that we kept getting an error message when we use the word, "Brother." The other one would be how ugly the fonts looked and how we couldn't figure out how to change the font. Many other things. There's also the issue of repacking the game. Translating visual novels and working with their engines requires an experienced programmer. 

I'm definitely not one. Archeia, who is the only one remotely close to a programmer, has little interest in learning NScripter and is interested in other fields. The question we had back then, "Should we keep working with this engine or should we just use our own?"

It didn't take long for us to agree that we should just use our own. Because we can work better with an engine we spent our life on. We don't want to keep working with NScripter and end up scrapping the project. There's very little interest in BBI from other translation groups last time we tried to hire people or translators. If we won't do it, who will?

If that isn't convincing enough, Archeia also brought up a few things that I found interesting:
  • Windows 8 is supported as long as you play in desktop mode.
  • A possibility that they can be playable on IOS and Android devices.
  • Everyone can use the engine if they want to make their own visual novels.

I know that our decision might be unclear to some people. But everyone is free to try to translate BBI. If they can do it with its current engine and fix the existing bugs, we would gladly support them. But as it stands, we would like to work with our own methods and develop something that is worth our time and effort. That's why we're working hard on the game in the first place! :)

Thank you very much for your continued support and we will definitely get this game done. We're almost there!

11 comments:

  1. Good luck! Thanks for working hard! :D

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  2. Good luck on the curent project, i'm looking forward for this translation...

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  3. Keep it up! I'm rooting for you guys! Thank you for sticking with this project for so long!

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  4. Good luck everyone ^_^ Thanks so much for all of your hard work!

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  5. WOW!!!! i just found thid, i remember i got obsessed with this game back at elementary and know that you guys are doing this my dream of playing it seems to be almost reality now!
    You have no idea of how happy i am now that i found this, u've made me the happiest person in the world! you guys are great! i love you! really

    i cant believe you've been working on this for two years! i really admire you, and thanks for all your hard work through this years
    i think im writing more than i should,lol
    u guys are great!
    thanks

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  7. That's what the progress report is for =w=)b

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  8. Good luck and your job is amazing!! I have a little question about the download.. even if it has some bugs or errors, we can download it?
    Sorry for my bad english and thank you very much!!

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  9. How far along are you guys, if you don't mind me asking?

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  10. Always good to see such a hard working team! It's just a shame that I'm unable to help. I wish I had some knowledge on programming too..
    Wish you all the best!

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